

One of the best features for Character Creator (CC) is its ability to bring in external content through Transformer, GoZ, or utilize the Auto-Skin-Weight OBJ-in pipeline, and save them as native CC assets. Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”Įnhanced Workflow for Bringing in 3D Character Assets “We are constantly focused on the feedback of our community and their requests. “Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. The new update enhances the workflow for importing and editing 3D character clothing and assets, remeshing characters for crowd animation in iClone, and an intelligent character pipeline for Unreal Engine 4 and Unity.

Reallusion releases Character Creator 3.1, a new update featuring character creation and animation solutions for realtime engines.
